Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
Foundations of Game Engine Development, Volume 2: Rendering
Numéro d'article: 90483605

Foundations of Game Engine Development, Volume 2: Rendering

Numéro d'article: 90483605

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Foundations of Game Engine Development, Volume 2: Rendering provides a detailed introduction to color science, world structure, projections, shaders, lighting, and advanced rendering techniques.
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Ce qui se démarque

In-Depth Rendering
Provides comprehensive insights into rendering techniques, enabling developers to create visually stunning graphics seamlessly integrated into game engines, addressing a critical need for high-quality rendering solutions.
Practical Examples
Includes real-world examples and projects, allowing readers to apply theoretical knowledge effectively, enhancing learning retention while bridging the gap between theory and practice in game engine development.
Expert Insights
Authored by industry professionals, this volume offers valuable perspectives and best practices, ensuring that readers grasp complex concepts while gaining knowledge from experienced developers, increasing their expertise in game rendering.

Détails du produit

Shop Foundations of Game Engine Development, Volume 2: Rendering online at a best price in Guadeloupe. 0985811757
  • Explores real-time rendering in modern game engines
  • Detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods
  • Extensive discussions of advanced rendering techniques including volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction
  • Emphasis on practical implementation with included code
  • Part of the Foundations of Game Engine Development series
  • Published in paperback on July 26, 2019
Publisher Terathon Software LLC
Publication date 26 July 2019
Language English
Print length 411 pages
ISBN-10 0985811757
ISBN-13 978-0985811754
Item weight 940 g
Dimensions 19.05 x 2.46 x 23.5 cm
Book 2 of 2 Foundations of Game Engine Development

À qui est-ce destiné ?

Suitable For
  • Aspiring Developers

    Perfect for beginners looking to understand rendering techniques in game engines and build their foundational knowledge.

  • Students of Game Design

    Ideal for academic courses focusing on game engine architecture and rendering processes, providing essential theoretical and practical insights.

  • Technical Artists

    Beneficial for technical artists wanting to understand the rendering pipeline and improve their collaboration with developers.

Not Suitable For
  • Casual Gamers

    Not suitable for casual gamers looking for user-friendly guides or gameplay tips rather than technical depth in rendering.

DESCRIPTION DU PRODUIT

Foundations of Game Engine Development, Volume 2: Rendering

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Questions et réponses des clients

  • question: Is it a beginner-friendly guide?

    répondre: The book assumes a working knowledge of C++ and differential calculus as well as prior familiarity with graphics programming concepts.
  • question: Who can benefit from this book?

    répondre: This book is perfect for game developers and graphic designers who want to enhance their skills in real-time rendering in modern game engines.
  • question: Is code included in the book?

    répondre: Yes, the book includes detailed codes for practical implementation.

Games Editorial Review

Foundations Of Game Engine Development, Volume 2: Rendering is a comprehensive resource published by Terathon Software LLC on July 26, 2019. This 411-page book delves into advanced rendering techniques essential for game engine development, making it a perfect follow-up for those interested in the intricacies of graphics programming. Readers appreciate the clear language and in-depth examples provided throughout the text, which aids in understanding complex concepts. The structured approach and detailed explanations ensure that both novices and professionals can benefit from the insights shared in this volume.

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Avantages

  • In-depth exploration of rendering techniques
  • Clear and concise language
  • Helpful examples enhance understanding
  • Ideal for both novice and advanced developers
  • Comprehensive resource for game engine development

Les inconvénients

  • Could benefit from more visual aids or diagrams

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